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Dataflow Runtime API
3.0.3.0
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A one shot timer to be used in an active part. More...
#include <Imt.Base.Dff.ActiveParts/OneShotTimer.h>
Public Member Functions | |
| OneShotTimer (imt::base::dff::runtime::TimerServiceIfc &timer, const uint32_t timeoutMs) | |
| Constructor. More... | |
| ~OneShotTimer (void) | |
| Destructor. More... | |
| void | startTimeout (void) |
| Start the oneshot timer. More... | |
| void | stop (void) |
| Stop the oneshot timer. More... | |
| bool | isRunning (void) const |
| Check if the timer is running. More... | |
| imt::base::dff::runtime::RuntimeTimer::TimerHandle | getTimerId (void) const |
| Get the handle to identify the timer. More... | |
| void | clearTimerHandle (void) |
| Clear the timer handle. More... | |
A one shot timer to be used in an active part.
The timer triggers once after the given delay in milliseconds has elapsed.
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explicit |
Constructor.
| timer | The activepart's timer interface. |
| timeoutMs | The specified timeout value in milliseconds. |
| imt::base::dff::activeparts::OneShotTimer::~OneShotTimer | ( | void | ) |
Destructor.
| void imt::base::dff::activeparts::OneShotTimer::clearTimerHandle | ( | void | ) |
Clear the timer handle.
Invalidates the timer handle.
| imt::base::dff::runtime::RuntimeTimer::TimerHandle imt::base::dff::activeparts::OneShotTimer::getTimerId | ( | void | ) | const |
Get the handle to identify the timer.
| bool imt::base::dff::activeparts::OneShotTimer::isRunning | ( | void | ) | const |
Check if the timer is running.
| void imt::base::dff::activeparts::OneShotTimer::startTimeout | ( | void | ) |
Start the oneshot timer.
| void imt::base::dff::activeparts::OneShotTimer::stop | ( | void | ) |
Stop the oneshot timer.