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Imt.Base C++ API V4.1.1.0
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A one shot timer to be used in an active part. More...
#include <Imt.Base.Dff.ActiveParts/inc/Imt.Base.Dff.ActiveParts/OneShotTimer.h>
Public Member Functions | |
| OneShotTimer (::imt::base::dff::runtime::TimerServiceIfc &timer, uint32_t const timeoutMs) | |
| Constructor. | |
| void | startTimeout () |
| Start the oneshot timer. | |
| void | stop () |
| Stop the oneshot timer. | |
| bool | isRunning () const |
| Check if the timer is running. | |
| ::imt::base::dff::runtime::RuntimeTimer::TimerHandle | getTimerId () const |
| Get the handle to identify the timer. | |
| void | clearTimerHandle () |
| Clear the timer handle. | |
A one shot timer to be used in an active part.
The timer triggers once after the given delay in milliseconds has elapsed.
Definition at line 52 of file OneShotTimer.h.
| imt::base::dff::activeparts::OneShotTimer::OneShotTimer | ( | ::imt::base::dff::runtime::TimerServiceIfc & | timer, |
| uint32_t const | timeoutMs | ||
| ) |
Constructor.
| timer | The activepart's timer interface. |
| timeoutMs | The specified timeout value in milliseconds. |
| void imt::base::dff::activeparts::OneShotTimer::clearTimerHandle | ( | ) |
Clear the timer handle.
Invalidates the timer handle.
| ::imt::base::dff::runtime::RuntimeTimer::TimerHandle imt::base::dff::activeparts::OneShotTimer::getTimerId | ( | ) | const |
Get the handle to identify the timer.
| bool imt::base::dff::activeparts::OneShotTimer::isRunning | ( | ) | const |
Check if the timer is running.
| void imt::base::dff::activeparts::OneShotTimer::startTimeout | ( | ) |
Start the oneshot timer.
| void imt::base::dff::activeparts::OneShotTimer::stop | ( | ) |
Stop the oneshot timer.